Bootle Blast: a movement-tracking video game

  • Older adults with dementia are more likely to fall than older adults without dementia, particularly due to balance impairments. Bootle Blast integrates best practices in motor learning with game design elements to encourage therapeutic exercise, which helps us analyze participants’ cognition, balance, and concerns about falling over time.

  • Recently, Bootle Blast was expanded to include lower-body games targeting balance.

  • Learnings from this study will inform future design adaptations based on users/participants’ feedback regarding ease of use, usefulness, enjoyment, and accessibility.

  • Recruitment will soon be underway, with results expected to be ready for presentation at the conference.


Data Collection

  • Ten older adults with dementia and their family caregivers are being recruited to play four lower-body games on Bootle Blast for ten weeks using a self-chosen dose.

  • Data collection methods include video and skeletal/kinematic recordings, safety and adherence tracking, and pre- and post-intervention assessments to capture participants’ satisfaction and perceptions of Bootle Blast’s feasibility.